On his YouTube channel David Jaffe recently streamed the latest Nintendo hit Metroid Dread . The American video game developer did not pass on at a certain point. Jaffe was visibly frustrated, which is why his spectators have betrayed him the solution: he had to shoot at a block directly over him to continue in the plot.

Bad Game Design?

The developer has been so annoyed so much that he later uploaded its own video. In it he went closer to the problem and let his frustration free run. Here he spoke, among other things, from a Schei Game Design . Similarly, a clear target is missing.

Some players pointed out that the destructible blocks will be explained at the beginning of the 2D adventure. You should always scan the environment for destruction options. However, people who hold such game moments for acceptable, he described as idiots .

On Twitter Jaffe then led a discussion with such players. The PS5 title Returnal and the Indie-Adventure Kena: Bridge of Spirits also got their fat away. Because these two games also keep the experienced developer much hard.

In the exact wording, the following is: Kena, Metroid, Return; They all assign the way to super difficult games. Maybe it s the NES generation that prevails as a designer, but I hate this shit. And that has nothing to do with age; I never liked it, but it was not so widespread. It is as if the developers want to push away the players.

The general scores on Metroid Dread are positive at any rate. Metacritic has received the new adventure around Samus Aran 89 out of 100 potential points. From a bad game design is nowhere talking.

David Jaffe is the creator of the extremely successful God of War series. With the first offshoot his biggest success came: From IGN, the adventure of Kratos was tired of the best PS2 game of all time (source).

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